Post by Forge on Jun 7, 2017 13:48:49 GMT
Skills determine your Magic, Charisma, Strength, Speed, Inteligence and Combat Ability. No player starts off with any skills rather they must be earned and learned as they play. Players with Admin aproval may decide to make their own traits and skills.
Magic
Apprentice: This skill is gained by attending a Magical College or gaining a knowledgeable Teacher. It gives you 2 Magic Action Points.
Mage Blood: This skill is gained through pure chance, some are born with a natural skill of magic, though it is rare. This gives you 3 Magic Action Points.
Learned Magician: This skill is gained by training for 5hrs in some form of Magic and it gives you 1 Magic Action Point.
The Nine: This skill is gained by visiting The Magical Nation of The Nine, it allows you learn skills for half the time you normally would.
Leaf Crazed: This skill is gained through an unknown ritual that must be discovered. It gives the player 2 Magic Action Points.
Mage: The Mage Skill is earned by devoting yourself entirely to Magic. Must know at least 15 spells, it gives the Player 10 Magic Action Points.
Wizard: This skill gives the player 20 Magic Points and is gained when the player knows 10 spells.
Dark Magic: Gives the player 10 Magic Action Points and is gained by a player learning a single dark spell.
Enlightenment: Allows the Player to instantly learn 5 spells and is gained by spending at least 12 hrs in another verse.
The Old Ways: Is gained by discovering an artifact from the First or Second Era, gives the player 2 Magic Action Points.
Dark Lord: Is gained by making 50 sacrifices and knowing at least 10 Dark Magic Spells. Gives the player 20 Magic Action Points.
Lord of Light: Is gained by defeating a Dark Magic practicer, gives the player 5 Magic Action Points.
Sacrificed: Is gained by sacrificing 200+ Elder Race Members. Gives you 5 Magic Action Points.
Heavens Reward: Is gained by having good karma and gives you 5 Magic Action Points.
Magic Warrior: Kill at least 5 things using magic to gain 1 Magic Action Point.
Blood Curse: Become a Vampire, makes you Immortal, unable to be in sunlight. Gives you 15 Magic Action Points. Is gained by being bitten by a Vampire.
Wolf Blood: Become a Werewolf, this trait allows you to change into a dire wolf once a day. Is gained by bring bitten by a Werrwolf.
Personal Skills
(Weapon) Master: Gained through 24hrs of Training with whatever weapon you wish to master. Gives you an advantage when using that weapon.
Duelist: This skill is given when you kill at least 5 others in a duel, gives you an advantage in single combat.
Slayer: This skill is given when you kill at least 10 beasts and monsters, gives you an advantage when fighting them.
Strategist: This skill is gained when you win 3 battles, and gives you an advantage in battles.
Athletic: This skill is gained when you physically train for at least 24hrs, makes you faster and stronger.
Charismatic: This trait is given after you successfully negotiate 10 deals/treaties. It allows you to force a favourable agreement with Non-Player Factions.
Stealthy: This kills is learned through 24hrs of Training and makes you harder to be caught when you desire not to be seen.
Master Thief: This trait is gained after you succesfully steal 20 items and makes it easier for you to steal things in the future.
Leader of Men: This skill is gained through leading, it may comes when you prove yourself a capable leader. Non-Player characters who follow you will look to you with respect.
Seducer: Gained through seducing at least 5 Players or Non-Player allows them to manipulate much easier.
Horse Master: Gained through spending at least 12hrs training with horses, it allows players to be supplier and faster riders.
Coin Master: Gain up to 10,000 coins to get this skill, allows you to make money easier.
Dragon Rider: Get this skill by taming and Riding a Dragon, allows you to ride a Dragon
Blood of Man: Reform thr Imperium of Man, select 5 traits to gain instantly or make 3 your own.
Ranger: Become a master scout and bowman, gain this trait by spending at least 12hrs in the woods.
Ocean Master: Conquer the Ocean with this skill, sea travel takes less time and storms aren't a problem anymore. Gain thing spending at least 12hrs at sea.
Magic
Apprentice: This skill is gained by attending a Magical College or gaining a knowledgeable Teacher. It gives you 2 Magic Action Points.
Mage Blood: This skill is gained through pure chance, some are born with a natural skill of magic, though it is rare. This gives you 3 Magic Action Points.
Learned Magician: This skill is gained by training for 5hrs in some form of Magic and it gives you 1 Magic Action Point.
The Nine: This skill is gained by visiting The Magical Nation of The Nine, it allows you learn skills for half the time you normally would.
Leaf Crazed: This skill is gained through an unknown ritual that must be discovered. It gives the player 2 Magic Action Points.
Mage: The Mage Skill is earned by devoting yourself entirely to Magic. Must know at least 15 spells, it gives the Player 10 Magic Action Points.
Wizard: This skill gives the player 20 Magic Points and is gained when the player knows 10 spells.
Dark Magic: Gives the player 10 Magic Action Points and is gained by a player learning a single dark spell.
Enlightenment: Allows the Player to instantly learn 5 spells and is gained by spending at least 12 hrs in another verse.
The Old Ways: Is gained by discovering an artifact from the First or Second Era, gives the player 2 Magic Action Points.
Dark Lord: Is gained by making 50 sacrifices and knowing at least 10 Dark Magic Spells. Gives the player 20 Magic Action Points.
Lord of Light: Is gained by defeating a Dark Magic practicer, gives the player 5 Magic Action Points.
Sacrificed: Is gained by sacrificing 200+ Elder Race Members. Gives you 5 Magic Action Points.
Heavens Reward: Is gained by having good karma and gives you 5 Magic Action Points.
Magic Warrior: Kill at least 5 things using magic to gain 1 Magic Action Point.
Blood Curse: Become a Vampire, makes you Immortal, unable to be in sunlight. Gives you 15 Magic Action Points. Is gained by being bitten by a Vampire.
Wolf Blood: Become a Werewolf, this trait allows you to change into a dire wolf once a day. Is gained by bring bitten by a Werrwolf.
Personal Skills
(Weapon) Master: Gained through 24hrs of Training with whatever weapon you wish to master. Gives you an advantage when using that weapon.
Duelist: This skill is given when you kill at least 5 others in a duel, gives you an advantage in single combat.
Slayer: This skill is given when you kill at least 10 beasts and monsters, gives you an advantage when fighting them.
Strategist: This skill is gained when you win 3 battles, and gives you an advantage in battles.
Athletic: This skill is gained when you physically train for at least 24hrs, makes you faster and stronger.
Charismatic: This trait is given after you successfully negotiate 10 deals/treaties. It allows you to force a favourable agreement with Non-Player Factions.
Stealthy: This kills is learned through 24hrs of Training and makes you harder to be caught when you desire not to be seen.
Master Thief: This trait is gained after you succesfully steal 20 items and makes it easier for you to steal things in the future.
Leader of Men: This skill is gained through leading, it may comes when you prove yourself a capable leader. Non-Player characters who follow you will look to you with respect.
Seducer: Gained through seducing at least 5 Players or Non-Player allows them to manipulate much easier.
Horse Master: Gained through spending at least 12hrs training with horses, it allows players to be supplier and faster riders.
Coin Master: Gain up to 10,000 coins to get this skill, allows you to make money easier.
Dragon Rider: Get this skill by taming and Riding a Dragon, allows you to ride a Dragon
Blood of Man: Reform thr Imperium of Man, select 5 traits to gain instantly or make 3 your own.
Ranger: Become a master scout and bowman, gain this trait by spending at least 12hrs in the woods.
Ocean Master: Conquer the Ocean with this skill, sea travel takes less time and storms aren't a problem anymore. Gain thing spending at least 12hrs at sea.